unreal.AnimDatabaseFrameRangesFunction_MovingInDirection¶
- class unreal.AnimDatabaseFrameRangesFunction_MovingInDirection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFrameRangesFunctionFrame ranges where the character is moving in the given direction
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseFrameAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_threshold(float): [Read-Write] Character is considered moving in the direction when the angle between the velocity direction and the specified direction is less than thisdirection(Vector): [Read-Write] Local direction to check if the character is moving invelocity_threshold(float): [Read-Write] Character is only considered moving when the velocity is above this threshold