unreal.AnimDatabaseFrameRanges¶
- class unreal.AnimDatabaseFrameRanges¶
Bases:
StructBaseRepresents a set of frame ranges within a UAnimDatabase.
Internally, this is effectively a thin blueprint wrapper around the UE::Learning::FFrameRangeSet data structure. Below we provide a Blueprint Function Library that allows for the construction, modification and scripting of these objects in blueprints, but if you want to handle them in C++ at a low level if you can also access the internal FrameRangeSet object directly.
It is assumed that all FrameRangeSet objects used by this wrapper are stored at the FrameRate of the database they were created from.
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseFrameRanges.h