unreal.AnimDatabaseFrameAttributeFunction_FitTransform¶
- class unreal.AnimDatabaseFrameAttributeFunction_FitTransform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFrameAttributeFunctionFits a transform to the given locations and directions
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseFrameAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
fit_forward_direction_weights(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit forward directionsfit_forward_directions(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the forward directions to use for the fitfit_location_weights(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit locationsfit_locations(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the locations to use for the fitfit_right_direction_weights(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit right directionsfit_right_directions(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the right directions to use for the fitfit_up_direction_weights(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit up directionsfit_up_directions(Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the up directions to use for the fit