unreal.AnimDatabaseFrameAttributeFunction_FitTransform

class unreal.AnimDatabaseFrameAttributeFunction_FitTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFrameAttributeFunction

Fits a transform to the given locations and directions

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabaseFrameAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fit_forward_direction_weights (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit forward directions

  • fit_forward_directions (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the forward directions to use for the fit

  • fit_location_weights (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit locations

  • fit_locations (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the locations to use for the fit

  • fit_right_direction_weights (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit right directions

  • fit_right_directions (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the right directions to use for the fit

  • fit_up_direction_weights (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Optional array of weights to use for the fit up directions

  • fit_up_directions (Array[AnimDatabaseFrameAttributeFunction]): [Read-Write] Array of attributes for computing the up directions to use for the fit