unreal.AnimDatabaseFrameAttributeFunction_BoneRelativeAngularVelocity¶
- class unreal.AnimDatabaseFrameAttributeFunction_BoneRelativeAngularVelocity(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFrameAttributeFunctionComputes a bone global angular velocity attribute relative to another
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseFrameAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] Name of the bone to compute the angular velocity ofrelative_bone_name(Name): [Read-Write] Name of the bone to compute the angular velocity relative to