unreal.ActorModifierCoreStack¶
- class unreal.ActorModifierCoreStack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorModifierCoreBaseA modifier stack contains modifiers and is also a modifier by itself
C++ Source:
Plugin: ActorModifierCore
Module: ActorModifierCore
File: ActorModifierCoreStack.h
Editor Properties: (see get_editor_property/set_editor_property)
modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledmodifier_profiling(bool): [Read-Write] Enable profiling for the modifiers in this stackmodifier_stack_frozen(bool): [Read-Write] EXPERIMENTAL: Freeze the stack to disable modifiers from being added/removed/moved, while also preventing restore states from occurring. The only operation allowed in a frozen state is to remove the stack as a whole. This can be used to temporarily apply a set of modifiers once, and persist the changes after removing the modifiers.modifiers(Array[ActorModifierCoreBase]): [Read-Only] Contains actual modifiers in the stack