unreal.ActorInMapFilter
¶
- class unreal.ActorInMapFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorSelectorFilter
Allows an actor if it belongs to the specified map.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ActorInMapFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
allowed_levels
(Array[World]): [Read-Write] Only actors belonging to this Level are considered. If since the snapshot was taken:an actor was modified, it is only allowed if it was in one of these levels
an actor was added, it is only added back if it was in one of these levels
default_result
(FilterResult): [Read-Write] What to return for IsPropertyValid, IsDeletedActorValid, and IsAddedActorValid