unreal.ActorHasTagFilter
¶
- class unreal.ActorHasTagFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorSelectorFilter
Allows an actor if it has all or any of the specified tags.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ActorHasTagFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_check
(ActorToCheck): [Read-Write] Which of the actors we should check the tags on.allowed_tags
(Set[Name]): [Read-Write] The tags to check the actor for.default_result
(FilterResult): [Read-Write] What to return for IsPropertyValid, IsDeletedActorValid, and IsAddedActorValidtag_checking_behavior
(TagCheckingBehavior): [Read-Write] How to match AllowedTags in each actor.