unreal.ActorChangedTransformFilter
¶
- class unreal.ActorChangedTransformFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorSelectorFilter
Allows an actor depending on whether the actors’ transforms have changed. Use case: You want detect whether an actor has changed its transform.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ActorChangedTransformFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
default_result
(FilterResult): [Read-Write] What to return for IsPropertyValid, IsDeletedActorValid, and IsAddedActorValidignore_location
(bool): [Read-Write] If true, we do not compare the actors’ locations.ignore_rotation
(bool): [Read-Write] If true, we do not compare the actors’ rotations.ignore_scale
(bool): [Read-Write] If true, we do not compare the actors’ scales.transform_check_rule
(TransformReturnType): [Read-Write] Whether we allow actors that changed transform or that stayed at the same place.