unreal.ActiveEffectInfo¶
- class unreal.ActiveEffectInfo(effect_name: str = '', stack_count: int = 0, total_duration: float = 0.0, remaining_duration: float = 0.0, granted_tags: None = [])¶
Bases:
StructBaseSummarizes a gameplay effect that is currently active on an AbilitySystemComponent.
C++ Source:
Plugin: GASToolsets
Module: GASToolsets
File: AbilitySystemInspectorToolset.h
Editor Properties: (see get_editor_property/set_editor_property)
effect_name(str): [Read-Write] The name of the GameplayEffect class (e.g. “GE_Burning”).granted_tags(Array[str]): [Read-Write] Tags granted to the owner by this effect.remaining_duration(float): [Read-Write] Remaining duration in seconds. -1 means infinite.stack_count(int32): [Read-Write] Current stack count. 1 for non-stacking effects.total_duration(float): [Read-Write] Total duration in seconds. -1 means infinite.
- property effect_name: str¶
[Read-Write] The name of the GameplayEffect class (e.g. “GE_Burning”).
- Type:
(str)
- property remaining_duration: float¶
[Read-Write] Remaining duration in seconds. -1 means infinite.
- Type:
(float)