unreal.AccelerationDecelerationValueInterpolator¶
- class unreal.AccelerationDecelerationValueInterpolator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CameraValueInterpolatorA value interpolator that first accelerates up to a maximum speed, and then decelerates before reaching the target value.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: AccelerationDecelerationValueInterpolator.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration(float): [Read-Write] The acceleration rate at the start of interpolation.deceleration(float): [Read-Write] The deceleration rate at the end of interpolation.max_speed(float): [Read-Write] The maximum speed reachable during interpolation.
- property acceleration: float¶
[Read-Write] The acceleration rate at the start of interpolation.
- Type:
(float)