unreal.AIDataProviderValue¶
- class unreal.AIDataProviderValue¶
Bases:
StructBaseAIDataProvider is an object that can provide collection of properties associated with bound pawn owner or request Id.
Editable properties are used to set up provider instance, creating additional filters or ways of accessing data (e.g. gameplay tag of ability)
Non editable properties are holding data
C++ Source:
Module: AIModule
File: AIDataProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
data_binding(AIDataProvider): [Read-Write] (optional) provider for dynamic data bindingdata_field(Name): [Read-Write] name of provider’s value property