1. Epic GamesDeveloper
  2. Packaging and Cooking Games

Packaging and Cooking Games

Landing page exposing users to generating platform-specific content for assets using in games.

Packaging and Cooking Games

Getting Started

  • Packaging Unreal Engine Projects

    Packaging Unreal Engine Projects

    Packaging Unreal game projects for distribution.

  • Launching to Devices

    Launching to Devices

    One-click deploying your project to devices like iOS and Android for testing

  • Patching Overview

    Patching Overview

    Creating updated content packages for updating your project after release.

How-To

  • Releasing Your Project

    Releasing Your Project

    Creating a release versioned project with cooked content for distribution.

  • How To Create a Patch (Platform-Agnostic)

    How To Create a Patch (Platform-Agnostic)

    This page describes how to create a patch for an existing project.

Reference

  • Content Cooking

    Content Cooking

    Generating platform-specific content for assets used in the game.

  • C++ Cooking Development Reference

    C++ Cooking Development Reference

    C++ reference for declaring references, controlling cooked output, chunking, and incremental cook dependencies.

  • Project Launcher

    Project Launcher

    A reference for the Project Launcher used to deploy projects.

  • Unreal Frontend

    Unreal Frontend

    Tool for managing applications and deploying to consoles.

  • Setting Device Profiles

    Setting Device Profiles

    Set device profiles for platform-specific configurations

  • packaging
  • cooking

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Write your own tutorials or read those from others Learning Library

On this page
  • Getting Started
  • How-To
  • Reference