Modeling Mode
Modeling Mode
Setting | Description |
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Enable Dynamic Mesh Actors | Enables or disables the options to emit Dynamic Mesh Actors in Modeling Mode Tools. |
Default Mesh Object Type | Defines what type of Mesh Object should Output Type Setting default to in Modeling Mode Tools. This setting takes effect after restarting the Editor. You can choose from the following options:
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Generated Assets | |
Asset Generation Mode | Defines how Assets auto-generated by Modeling Tools are handled in terms of saving, naming, etc. You can choose from the following options:
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Asset Generation Location | Defines the folder where Assets auto-generated by Modeling Tools are stored by default. You can choose from the following options:
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Auto-Generated Asset Path | Assets auto-generated by Modeling Tools are stored at this path, relative to the parent path defined by the Location. Set to an empty string to disable. |
Store Unsaved Level Assets in Top Level Game Folder | If enabled, auto-generated Assets created in an unsaved Level will be stored relative to top-level /Game folder, otherwise they will be stored in /Temp and cannot be saved until they are explicitly moved to a permanent location. |
Use Per-User Autogen Subfolder | If enabled, auto-generated Assets are stored in per-user folders below the auto-generated path. |
Autogen Subfolder User Name Override | Overrides the user name used for per-user folders below the auto-generated path. This might be necessary to resolve issues with source control, for example. Note that the per-user folder name might not contain the name exactly as provided. |
Append Random String to Name | If enabled, auto-generated Assets have a short random string generated and appended to their name. |
Selection | |
Enable Persistent Selections | If enabled, selections will be tracked between tools and visualized with outlines. This feature is Experimental and is disabled by default. |