File
Command |
Description |
Load and Save |
|
Save |
Saves the Blueprint. |
Open Asset... |
Summons the asset picker window. |
Save All |
Saves all unsaved levels and assets. |
Choose Files to Save... |
Opens a dialog with save options for content and levels. |
Connect to Source Control... |
If Source Control is enabled, opens a dialog with check-in options for content and levels. |
Blueprint |
|
Compile |
Compiles the Blueprint. |
Refresh All Nodes |
Refreshes all nodes in the graph to account for external changes. |
Reparent Blueprint |
Change the parent of the open Blueprint. |
Diff |
Diff against previous revisions. Requires source control to be active. |
Developer |
Open the Developer Menu, where you can change compiler settings and recompile modules like the Graph Editor. |
Edit
Command |
Description |
History |
|
Undo |
Undo the last action. |
Redo |
Redo the last undone action. |
Undo History |
Displays the entire Undo History. |
Search |
|
Search |
Find references to functions, events, variables, and pins in the current Blueprint. |
Find in Blueprints |
Find references to functions, events, variables, and pins in ALL Blueprints. |
Delete Unused Variables |
Deletes any variables that are never used. |
Configuration |
|
Editor Preferences |
Opens the settings for the Editor. |
Project Settings |
Opens the settings for the current project. |
Plugins |
Opens the Plugin Browser tab. |
Asset
Find in Content Browser... |
Summons the Content Browser and navigates to this asset. |
Reference Viewer... |
Launches the reference viewer to show what the current asset references and what references the current asset. |
Size Map... |
Displays an interactive map showing the approximate size of this asset and everything it references. |
View
Command |
Description |
Pin Visibility |
|
Show All Pins |
Shows all pins on all nodes. |
Hide Unused Pins |
Hides all pins with no connections and no default values. |
Hide Unconnected Pins |
Hides all pins with no connections. This option will hide input pins for inputs that have been set directly on the node. |
Zoom |
|
Zoom to Graph Extents |
Fits the current view to the entire graph. |
Zoom to Selection |
Fits the current view to the selection. |
Debug
Command |
Description |
Breakpoints |
|
Disable All Breakpoints |
Disables all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
Enable All Breakpoints |
Enables all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
Delete All Breakpoints |
Removes all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
Watches |
|
Delete All Watches |
Removes all watch values in all graphs of the current Blueprint or Level Blueprint. |
Window
The Window menu in the Blueprint Editor has a specific subsection for displaying Blueprint Editor-specific tabs. Not all tabs will be present in the menu while the Blueprint Editor is in the Defaults and Components modes.
Command |
Description |
Toolbar |
Shows the Toolbar if it is currently not visible. |
Details |
Shows the Details pane if it is currently not visible. |
Debug |
Shows the Debug pane if it currently not visible. |
Palette |
Shows the Blueprint Editor Palette pane if it is not currently visible. |
My Blueprint |
Shows the Blueprint Editor My Blueprint Panel pane if it is not currently visible. |
Compiler Results |
Shows the Compiler Results pane if it is not currently visible. |
Find Results |
Shows the Find Results pane if it is not currently visible. |
Components |
Shows the Components panel if it is not currently visible. |
Viewport |
Shows the Preview Viewport pane if it is not currently visible. |
Content Browser |
Opens a sub-menu with access to all four Content Browsers. |
Developer Tools |
- Blueprint Debugger: Opens the Blueprint Debugger, which shows you the current "stack" of commands that is being run in a Blueprint along with all watched values.
- Collision Analyzer: Shows the Collision Analyzer.
- Debug Tools: Show the Debug Tools panel, which contains an assortment of functions for common debug tasks (reloading textures, showing texture atlases, gamma correction, etc...)
- Message Log: Opens the Message Log. This is where errors or warnings from the Editor will go.
- Output Log: Opens the Output Log. If you are debugging something using Print it will appear here.
- Visual Logger: Opens the Visual Logger.
- Class Viewer: Opens the Class Viewer.
- Device Manager: Opens the Device Manager.
- Device Profiles: Opens the Device Profiles Tab.
- Session Frontend: Shows the Session Frontend. Please see the Unreal Frontend documentation for more information.
- Widget Reflector: Opens the Widget Reflector. This enables you to see the various Slate elements that make up the interfaces within the Editor interface.
|
Project Launcher |
Shows the Project Launcher which enables you to run your project on any appropriately setup and connected devices. |
Plugins |
Shows the Plugin Tab where you can load/unload plugins. |
Reset Layout... |
Restores the default layout for the entire Unreal Engine 4 Editor. This requires the Editor to restart, but it will re-open the current project. |
Save Layout |
Saves the current interface layout. |
Enable Fullscreen |
Enables fullscreen mode for the Main Editor window. |