The Level Editor can be put into different editing modes to enable specialized editing interfaces and workflows for editing particular types of Actors or geometry.
To display a selection of modes, in the Level Editor Toolbar, open the Modes dropdown.
Click image for full size.
Icon | Mode | Shortcut | Description |
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Select | Shift + 1 | Activate Select mode to select Actors in your scene. |
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Landscape | Shift + 2 | Activate Landscape mode to edit Landscape terrains. |
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Foliage | Shift + 3 | Activate Foliage Mode to paint instanced foliage. |
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Mesh Paint | Shift + 4 | Activate Mesh Paint mode to paint vertex colors and textures on Static Mesh Actors directly in the viewport. |
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Modeling | Shift + 5 | Activate Modeling editing mode. |
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Fracture | Shift-6 | Activate Fracture mode to create destructible objects and environments. |
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Brush Editing | Shift + 7 | Activate Brush Editing mode to modify Geometry Brushes. |
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Animation | Shift + 8 | Activate Animation editing mode. |
Modes change the primary behavior of the Level Editor for a specialized task, such as moving and transforming assets in the world, sculpting landscapes, generating foliage, creating geometry brushes and volumes, and painting on meshes. Modes panels contain a selection of tools tailored to the selected editing mode.
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The Landscape panel
You can close any panel by clicking the small "X" in the upper-right corner of the tab. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. To reopen a panel that you have closed, click that panel's name on the Window menu.