The process of sculpting a Landscape involves using a variety of tools that modify the underlying heightmap. These tools range from the simple Sculpt tool that paints height values using a brush and strength scale, to many other tools that use complex algorithms to apply interesting effects to the heightmap, such as erosion. Each tool has a set of properties that determines how the tool affects the Landscape.

Tool Workflow
Once you've created your Landscape, you will have access to the other features of the Landscape tool. To use sculpting, select the Sculpt mode tab.
Once selected, the Sculpt tool options will become available for choosing the type of sculpting tool along with the brush style and falloff type you would like to use to apply their effects to your landscape heightmap using strokes.

With your Sculpting tool selected, you can now use the following controls to start sculpting your landscape:
Common Controls | Operation |
---|---|
Left Mouse Button | Performs a stroke that applies an additive application of the selected tool's effects to the heightmap and raises the terrain. |
Left Mouse Button + Shift | Performs a stroke that applies an subtractive application of the selected tool's effects to the heightmap and lowers the terrain. |
Ctrl + Z | Undo last stroke. |
Ctrl + Y | Redo last undone stroke. |
Sculpting Tools
Use the Sculpting Tools to modify the shape of your Landscape in various ways. Explore the different sculpting selections available below:
Region Tools
Use the Region Tools to perform actions on specific regions of the Landscape. Explore the different Region options available below: