The Player Input object is responsible for converting input from the player into data that actors (like player controllers or pawns) can understand and use. It is part of an input processing flow that translates hardware input from players into game events and movement with Player Input mappings and Input components.
You can get started with the Input Overview or choose any of the topics below.
Topics
Setting Up Input on an Actor
How to set up input on an Actor
Enhanced Input
An overview of the Enhanced Input Plugin.
RawInput Plugin
An overview of the Raw Input Plugin
Setting Up Inputs
How to set up user input
Input Overview
The Input object is responsible for converting input from the player into data in a form Actors can understand and make use of.
Force Feedback
Using the vibration functionality of mobile devices and controllers to convey a force occuring in the game to the player.