This guide explains the basics of setting up Sequencer to create cinematics and event triggers in Unreal Engine.
What is Sequencer?
Sequencer is Unreal Engine's cinematic editor for animating characters, cameras, properties, and other actors over time. It has a non-linear editing environment where you can create and modify tracks and keyframes along a timeline.
For an overview of Sequencer and its primary features, see Sequencer Overview.

How to Create and Open Sequencer
Sequencer requires the creation of a level sequence asset. The asset is saved in the Content Browser and referenced by a level sequence actor to bind Sequencer's data to the level.

To create a level sequence, use one of the following methods:
- Click the cinematics icon in the main toolbar and select Add Level Sequence.
- In the Content Browser, right-click an open area and select Cinematics > Level Sequence.

To open Sequencer, double-click any level sequence in your project. The Sequencer Editor will open at the bottom of the Unreal Editor.

How to Create Content with Sequencer
The following guides show common actions you can perform with Sequencer.