Cooker
Cooker
Section | Description |
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Enable Cook on the Side | Enable cooking via the network in the background of the editor. Launch On uses this setting and requires the device to have network access to the editor. |
Enable Build DDC In Background | Generate DDC data in the background for the desired Launch On platform. This speeds up the Launch On action. |
Iterative Cooking for Launch On | Iterative cooking for builds launched from the editor (Launch On). Enables the |
Iterative Cooking for File Cook Content | Iterative cooking for content cooked via the File > Cook Content menu action. Enables the |
Cook on the Fly for Launch On | Cooking on the fly when launching from the editor (Launch On). Enables the |
Cook Progress Display Mode | Controls cooker log output. You can choose from the following options:
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Ignore Ini Settings Out of Date for Iteration | If enabled, iterative cooking ignores .ini changes, both in-editor and outside the editor. |
Ignore Script Packages Out of Date for Iteration | If enabled, iteratice cooking ignores changes to the header file source code, both in-editor and outside the editor. |
Compile Blueprints in Development Mode | Defines whether or not to compile Blueprints in development mode when cooking. |
Generate Optimized Blueprint Component Data | Generates optimized component data to speed up Blueprint construction at runtime. This option can increase the overall Blueprint memory usage in a cooked build. Requires Event-Driven Loading (EDL), which is enabled by default. You can choose from the following options:
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Classes Excluded on Dedicated Server | List of class names to exclude when cooking for a dedicated server. |
Modules Excluded on Dedicated Server | List of module names to exclude when cooking for a dedicated server. |
Classes Excluded on Dedicated Client | List of class names to exclude when cooking for a dedicated client. |
Modules Excluded on Dedicated Client | List of module names to exclude when cooking for a dedicated client. |
R-Values that Need to Be Versioned | List of r. console variables that need to be versioned. |
Textures
Section | Description |
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ASTC Compression Quality vs Speed (0-3, 0 is faster) | Quality of 0 means fastest, 3 means best quality. |
ASTC Compression Quality vs Size (0-4, 0 is smallest) | Quality of 0 means smallest (12x12 block size), 4 means best (4x4 block size). |
ASTC Texture Compressor | Specifies which compressor to use for ASTC textures. You can choose from the following options:
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ASTC HDR Profile | Specifies whether to allow ASTC HDR profile using ARM encoder. The HDR format is only supported on some devices, for example: Apple A13, Mali-G72, Adreno (TM) 660. |
Editor
Section | Description |
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Allow Cooked Content in the Editor | If true, the editor will be able to open cooked Assets (limited to a subset of supported Asset types). |