With Color Correct Regions, you can adjust and correct the colors on the environment and objects in the scene. For example, in an in-camera VFX scenario, you can match the lighting and shadows between the real-world set and the environment displayed on the LED walls.

A scene with a Color Correct Region applying a fuchsia color in a sphere volume to the environment.
At the end of this page, you will be familiar with adding Color Correct Regions to your level and modifying their settings.
To add a Color Correct Region to your scene, follow these steps:
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In the Editor's main menu, choose Edit > Plugins to open the Plugins window.
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In the Plugins window, find Color Correct Regions in the Other section. Check the Enabled checkbox to add Color Correct Regions to your project.
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Restart the engine.
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In the Place Actors panel, select the Volumes category.
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Drag the Color Correct Region Asset into the level.
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Modify the following settings in the Details panel to apply color grading to a region in the level:
Property | Description |
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Type | Determines the shape of the region. Options include:
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Priority | When multiple Color Correct Regions overlap, the priority of the regions determines what order the color grading of the regions are applied to the level. |
Intensity | Controls the strength of Color Grading Settings. |
Inner and Outer | Controls the region's falloff area. |
Falloff | Use with Inner and Outer to control the strength and area of falloff. |
Invert | If checked, color grading is applied to everything in the level except the inner area of the region. |
Temperature Type | Select different types of temperature control. Options include:
|
Temperature | Controls the color temperature. |
Color Grading Settings | Color grading settings such as Gamma, Highlights, Midtones, and Shadows |
Enabled | If unchecked, the region will not be visible in the scene. |
Exclude Stencil | If unchecked, the Scene Stencil Texture containing all Custom Stencils will be ignored. |