Audio
Dialogue
Section | Description |
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Dialogue Filename Format | The format string to use when generating the filename for contexts within dialogue waves. This must generate unique names for your project. Available format markers:
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Audio
Section | Description |
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Default Sound Class | The SoundClass assigned to newly created sounds. |
Default Media Sound Class | The SoundClass assigned to media player Assets. |
Default Sound Concurrency | The SoundConcurrency assigned to newly created sounds. |
Default Base Sound Mix | The SoundMix to use as base when no other system has specified a Base Sound Mix. |
VOIP Sound Class | Sound class to be used for the VOIP audio component. |
VOIP Sample Rate | Sample rate used for Voice Over IP (VOIP). VOIP audio is resampled to the application's sample rate on the receiver side. You can choose from the following options:
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Maximum Concurrent Streams | Defines how many streaming sounds can be played at the same time (if more are played, they will be sorted by priority). |
Global Min Pitch Scale | The value to use to clamp the minimum pitch scale. |
Global Max Pitch Scale | The value to use to clamp the maximum pitch scale. |
Mix
Section | Description |
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Master Submix | The default submix through which all sounds are routed to. The root submix that outputs to audio hardware. |
Reverb Submix | The submix through which all sounds set to use reverb are routed. |
Default Audio Buses | Array of AudioBuses that are automatically initialized when the AudioEngine is initialized. |
Base Default Submix | The default submix the audio engine uses when no submix is specified during a Submix Send. |
EQ Submix (Legacy) | The submix through which all sounds set to use the legacy equalizer (EQ) system are routed |
Quality
Section | Description |
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Quality Levels | The quality levels of the audio. |
Allow Play when Silent | Allows sounds to play at 0 volume. |
Disable Master EQ | Disables master EQ effect in the audio DSP graph. |
Allow Center Channel 3DPanning | Enables the surround sound spatialization calculations to include the center channel. |
Num Stopping Sources | The maximum number of sources to reserve for "stopping" sounds. A "stopping" sound applies a fast fade in the DSP render to prevent discontinuities when stopping sources. |
Panning Method | The method to use when doing non-binaural or object-based panning. You can choose from the following options:
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Mono Channel Upmix Method | The upmixing method for mono sound sources. Defines how mono channels are upmixed to stereo channels. You can choose from the following options:
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Debug
Section | Description |
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Debug Sounds | A list of sounds that should only be packaged in non-shipping builds, typically intended for debugging purposes. |