Unreal Engine Blueprint API Reference > Widget > Brush
Creates a Slate Brush from a Material. Materials don't have an implicit size, so providing a widget and height is required to hint slate with how large the image wants to be by default.
Target is Widget Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
object | Material | |
integer | Width | |
integer | Height |
Outputs
Type | Name | Description |
---|---|---|
struct | Return Value | A new slate brush using the material. |