BlueprintAPI > BlueprintAPI/Widget > BlueprintAPI/Widget/Brush
Gets the material that allows changes to parameters at runtime. The brush must already have a material assigned to it, if it does it will automatically be converted to a MID.
Target is Widget Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
struct | Brush |
Outputs
Type | Name | Description |
---|---|---|
object | Return Value | A material that supports dynamic input from the game. |