Unreal Engine Blueprint API Reference > Virtual Camera > Movement
Toggles the freeze on a given axis; returns new frozen state.
Target is Virtual Camera Player Controller Base
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
enum | Axis to Toggle | The axis whose lock should be toggled |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | the new frozen state of AxisToToggle (true = frozen) |