Unreal Engine Blueprint API Reference > Utilities > Time
Returns true if a timer exists and is active for the given delegate, false otherwise.
Target is Kismet System Library
Inputs
Type | Name | Description |
---|---|---|
object | Object | Object that implements the delegate function. Defaults to self (this blueprint) |
string | Function Name | Delegate function name. Can be a K2 function or a Custom Event. |
Outputs
Type | Name | Description |
---|---|---|
boolean | Return Value | True if the timer exists and is active. |