Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'VREditorFloatingUICreationContext' from its members
Inputs
Type | Name | Description |
---|---|---|
class | Widget Class | Widget to open in the VR window. null to close an open window (if if matches the PanelID) |
name | Panel ID | ID that the UI system will use to identify the panel. MUST BE UNIQUE! |
object | Parent Actor | |
transform | Panel Spawn Offset | Optional offset from HMD where the window opens. Pass FTransform::Identity for default logic - window will open at controller location. |
vector2d struct | Panel Size | Panel size. Should match the size of the UMG passed in. |
object | Panel Mesh | Optional custom mesh to use for the VR window. |
real | Editor UISize | Optional override for "VREd.EditorUISize". Leave at 0 for default. |
boolean | Hide Window Handles | Turn off handles under window? (X-To-Close, movement bar...) |
boolean | Mask Out Widget Background | Turn off the widget's background to create a see-through look. |
boolean | No Close Button | If bHideWindowHandles is false, this window doesn't have a close button. ( |
Outputs
Type | Name | Description |
---|---|---|
struct | VREditor Floating UICreation Context |