Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'VPCameraRigSpawnParams' from its members
Inputs
Type | Name | Description |
---|---|---|
boolean | Use World Space | Use world space (as opposed to local space) for points. |
boolean | Use First Point As Spawn Location | Use the first vector of input as the spawn transform.Causes RigTransform to be completely ignored. |
enum | Linear Approximation Mode | Causes a linear approximation of the spline points to be generated insteadof relying purely on the passed in points / curves. |
real | Linear Approximation Param | This is only used if LinearApproximationMode is not None.When mode is Density:See FSplinePositionLinearApproximation::Build.When mode is IntegrationStep:Integration step (in CM) between approximation points. Decreasing this value willincrease the number of spline points and will therefore increase the accuracy(at the cost of increased complexity). |
Outputs
Type | Name | Description |
---|---|---|
struct | VPCamera Rig Spawn Params |