BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'UnderwaterPostProcessSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
boolean | Enabled | |
real | Priority | |
real | Blend Radius | World space radius around the volume that is used for blending (only if not unbound). |
real | Blend Weight | 0:no effect, 1:full effect |
struct | Post Process Settings | List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material. |
Outputs
Type | Name | Description |
---|---|---|
struct | Underwater Post Process Settings |