Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'TransformConstraint' from its members
Inputs
Type | Name | Description |
---|---|---|
struct | Operator | @note thought of separating this out per each but we'll have an issue with applying transform in what orderbut something to think about if that seems better |
name | Source Node | |
name | Target Node | |
real | Weight | |
boolean | Maintain Offset | When the constraint is first applied, maintain the offset from the target node |
Outputs
Type | Name | Description |
---|---|---|
struct | Transform Constraint |