Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'TextBlockStyle' from its members
Inputs
Type | Name | Description |
---|---|---|
struct | Font | Font family and size to be used when displaying this text. |
struct | Color | The color and opacity of this text |
struct | Shadow Offset | How much should the shadow be offset? An offset of 0 implies no shadow. |
linearcolor | Shadow Color And Opacity | The color and opacity of the shadow |
struct | Highlight Color | The color of highlighted text |
struct | Highlight Shape | The shape of highlighted text |
struct | Strike Brush | The brush used to draw an strike through the text (if any) |
struct | Underline Brush | The brush used to draw an underline under the text (if any) |
enum | Transform Policy | The Text Transform Policy (defaults to None) |
enum | Overflow Policy | Determines what happens to text that is clipped and doesn't fit within the clip rect of a text widget |
Outputs
Type | Name | Description |
---|---|---|
struct | Text Block Style |