Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'SubmixEffectConvolutionReverbSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
real | Wet Volume Db | Controls how much of the wet signal is mixed into the output, in Decibels |
real | Dry Volume Db | Controls how much of the dry signal is mixed into the output, in Decibels |
boolean | Bypass | If true, input audio is directly routed to output audio with applying any effect. |
boolean | Mix Input Channel Format To Impulse Response Format | If true, the submix input audio is downmixed to match the IR asset audio channel format. If false, the input audio's channels are matched to the IR assets audio channels. |
boolean | Mix Reverb Output To Output Channel Format | If true, the reverberated audio is upmixed or downmixed to match the submix output audio format. If false, the reverberated audio's channels are matched to the submixs output audio channels. |
real | Surround Rear Channel Bleed (D B) | Amount of audio to be sent to rear channels in quad/surround configurations |
boolean | Invert Rear Channel Bleed Phase | If true, rear channel bleed sends will have their phase inverted. |
boolean | Surround Rear Channel Flip | If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa |
Outputs
Type | Name | Description |
---|---|---|
struct | Submix Effect Convolution Reverb Settings |