Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'StaticMaterial' from its members
Inputs
Type | Name | Description |
---|---|---|
object | Material Interface | |
name | Material Slot Name | This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change |
Outputs
Type | Name | Description |
---|---|---|
struct | Static Material |