BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'ProcMeshVertex' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Position | Vertex position |
| vector | Normal | Vertex normal |
| struct | Tangent | Vertex tangent |
| struct | Color | Vertex color |
| vector2d struct | UV0 | Vertex texture co-ordinate |
| vector2d struct | UV1 | Vertex texture co-ordinate |
| vector2d struct | UV2 | Vertex texture co-ordinate |
| vector2d struct | UV3 | Vertex texture co-ordinate |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Proc Mesh Vertex |