BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'PhysicalAnimationData' from its members
Inputs
Type | Name | Description |
---|---|---|
boolean | Is Local Simulation | Whether the drive targets are in world space or local |
real | Orientation Strength | The strength used to correct orientation error |
real | Angular Velocity Strength | The strength used to correct angular velocity error |
real | Position Strength | The strength used to correct linear position error. Only used for non-local simulation |
real | Velocity Strength | The strength used to correct linear velocity error. Only used for non-local simulation |
real | Max Linear Force | The max force used to correct linear errors |
real | Max Angular Force | The max force used to correct angular errors |
Outputs
Type | Name | Description |
---|---|---|
struct | Physical Animation Data |