BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MovieSceneSkeletalAnimationParams' from its members
Inputs
Type | Name | Description |
---|---|---|
object | Animation | The animation this section plays |
struct | First Loop Start Frame Offset | The offset into the beginning of the animation clip for the first loop of play. |
struct | Start Frame Offset | The offset into the beginning of the animation clip |
struct | End Frame Offset | The offset into the end of the animation clip |
real | Play Rate | The playback rate of the animation clip |
boolean | Reverse | Reverse the playback of the animation clip |
name | Slot Name | The slot name to use for the animation |
object | Mirror Data Table | |
boolean | Skip Anim Notifiers | If on will skip sending animation notifies |
boolean | Force Custom Mode | If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class |
enum | Swap Root Bone | If on the root bone transform will be swapped to the specified root |
Outputs
Type | Name | Description |
---|---|---|
struct | Movie Scene Skeletal Animation Params |