BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MeshReductionSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
real | Percent Triangles | Percentage of triangles to keep. 1.0 = no reduction, 0.0 = no triangles. (Triangles criterion properties) |
real | Percent Vertices | Percentage of vertices to keep. 1.0 = no reduction, 0.0 = no vertices. (Vertices criterion properties) |
real | Max Deviation | The maximum distance in object space by which the reduced mesh may deviate from the original mesh. |
real | Pixel Error | The amount of error in pixels allowed for this LOD. |
real | Welding Threshold | Threshold in object space at which vertices are welded together. |
real | Hard Angle Threshold | Angle at which a hard edge is introduced between faces. |
integer | Base LODModel | |
enum | Silhouette Importance | Higher values minimize change to border edges. |
enum | Texture Importance | Higher values reduce texture stretching. |
enum | Shading Importance | Higher values try to preserve normals better. |
boolean | Recalculate Normals | |
boolean | Generate Unique Lightmap UVs | |
boolean | Keep Symmetry | |
boolean | Visibility Aided | |
boolean | Cull Occluded | |
enum | Termination Criterion | The method to use when optimizing static mesh LODs |
enum | Visibility Aggressiveness | Higher values generates fewer samples |
enum | Vertex Color Importance | Higher values minimize change to vertex color data. |
Outputs
Type | Name | Description |
---|---|---|
struct | Mesh Reduction Settings |