BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MeshMergingSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
integer | Target Lightmap Resolution | The lightmap resolution used both for generating lightmap UV coordinates, and also set on the generated static mesh |
struct | Material Settings | Material simplification |
enum | LOD Selection Type | Which selection mode should be used when generating the merged static mesh |
integer | Specific LOD | A given LOD level to export from the source meshes, used if LOD Selection Type is set to SpecificLOD |
boolean | Generate Lightmap UV | Whether to generate lightmap UVs for a merged mesh |
boolean | Computed Lightmap Resolution | Whether or not the lightmap resolution should be computed by summing the lightmap resolutions for the input Mesh Components |
boolean | Pivot Point At Zero | Whether merged mesh should have pivot at world origin, or at first merged component otherwise |
boolean | Merge Physics Data | Whether to merge physics data (collision primitives) |
boolean | Merge Mesh Sockets | Whether to merge sockets |
boolean | Merge Materials | Whether to merge source materials into one flat material, ONLY available when LOD Selection Type is set to LowestDetailLOD |
boolean | Bake Vertex Data To Mesh | Whether or not vertex data such as vertex colours should be baked into the resulting mesh |
boolean | Use Vertex Data For Baking Material | Whether or not vertex data such as vertex colours should be used when baking out materials |
boolean | Use Texture Binning | Whether or not to calculate varying output texture sizes according to their importance in the final atlas texture |
boolean | Use Landscape Culling | Whether or not to use available landscape geometry to cull away invisible triangles |
boolean | Include Imposters | Whether or not to include any imposter LODs that are part of the source static meshes |
boolean | Support Ray Tracing | Whether ray tracing will be supported on this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance. |
struct | Nanite Settings | Settings related to building Nanite data. |
Outputs
Type | Name | Description |
---|---|---|
struct | Mesh Merging Settings |