Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Mesh Instancing Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| class | Actor Class To Use | The actor class to attach new instance static mesh components to |
| integer | Instance Replacement Threshold | The number of static mesh instances needed before a mesh is replaced with an instanced version |
| boolean | Skip Meshes With Vertex Colors | Whether to skip the conversion to an instanced static mesh for meshes with vertex colors.Instanced static meshes do not support vertex colors per-instance, so conversion will losethis data. |
| boolean | Use HLOD Volumes | Whether split up instanced static mesh components based on their intersection with HLOD volumes |
| class | Select The Type Of Instanced Component | Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Mesh Instancing Settings |