BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MeshBuildSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
boolean | Use Mikk TSpace | If true, degenerate triangles will be removed. |
boolean | Recompute Normals | If true, normals in the raw mesh are ignored and recomputed. |
boolean | Recompute Tangents | If true, tangents in the raw mesh are ignored and recomputed. |
boolean | Compute Weighted Normals | If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals. |
boolean | Remove Degenerates | If true, degenerate triangles will be removed. |
boolean | Build Reversed Index Buffer | Required to optimize mesh in mirrored transform. Double index buffer size. |
boolean | Use High Precision Tangent Basis | If true, Tangents will be stored at 16 bit vs 8 bit precision. |
boolean | Use Full Precision UVs | If true, UVs will be stored at full floating point precision. |
boolean | Use Backwards Compatible F16Trunc UVs | If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes. |
boolean | Generate Lightmap UVs | |
boolean | Two- Sided Distance Field Generation | Whether to generate the distance field treating every triangle hit as a front face.When enabled prevents the distance field from being discarded due to the mesh being open, but also lowers Distance Field AO quality. |
boolean | Enable Physical Material Mask | |
integer | Min Lightmap Resolution | |
integer | Source Lightmap Index | |
integer | Destination Lightmap Index | |
vector | Build Scale | The local scale applied when building the mesh |
real | Distance Field Resolution Scale | Scale to apply to the mesh when allocating the distance field volume texture.The default scale is 1, which is assuming that the mesh will be placed unscaled in the world. |
object | Distance Field Replacement Mesh | |
integer | Max Lumen Mesh Cards | Max Lumen mesh cards to generate for this mesh.More cards means that surface will have better coverage, but will result in increased runtime overhead.Set to 0 in order to disable mesh card generation for this mesh.Default is 12. |
Outputs
Type | Name | Description |
---|---|---|
struct | Mesh Build Settings |