Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'ForceFeedbackAttenuationSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
enum | Attenuation Function | The type of attenuation as a function of distance to use. |
enum | Attenuation Shape | The shape of the non-custom attenuation method. |
enum | Falloff Mode | Whether to continue attenuating, go silent, or hold last volume value when beyond falloff bounds and'Attenuation At Max (dB)' is set to a value greater than -60dB.(Only for 'Natural Sound' Distance Algorithm). */ |
real | Attenuation at Max (D B) | The attenuation volume at the falloff distance in decibels (Only for 'Natural Sound' Distance Algorithm). |
vector | Attenuation Shape Extents | The dimensions to use for the attenuation shape. Interpretation of the values differ per shape.Sphere - X is Sphere Radius. Y and Z are unusedCapsule - X is Capsule Half Height, Y is Capsule Radius, Z is unusedBox - X, Y, and Z are the Box's dimensionsCone - X is Cone Radius, Y is Cone Angle, Z is Cone Falloff Angle |
real | Cone Offset | The distance back from the sound's origin to begin the cone when using the cone attenuation shape. |
real | Falloff Distance | The distance over which volume attenuation occurs. |
real | Cone Sphere Radius | An optional attenuation radius (sphere) that extends from the cone origin. |
real | Cone Sphere Falloff Distance | The distance over which volume attenuation occurs for the optional sphere shape. |
struct | Custom Attenuation Curve | The custom volume attenuation curve to use. |
Outputs
Type | Name | Description |
---|---|---|
struct | Force Feedback Attenuation Settings |