BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'EyeTrackerStereoGazeData' from its members
Inputs
Type | Name | Description |
---|---|---|
vector | Left Eye Origin | Origin of the left eye's gaze ray. |
vector | Left Eye Direction | Forward direction of the left eye's gaze ray. |
vector | Right Eye Origin | Origin of the right eye's gaze ray. |
vector | Right Eye Direction | Forward direction of the right eye's gaze ray. |
vector | Fixation Point | Location that the eyes converge. This is the 3d point where the tracked viewer is looking. |
real | Confidence Value | Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0. |
Outputs
Type | Name | Description |
---|---|---|
struct | Eye Tracker Stereo Gaze Data |