Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'EyeTrackerGazeData' from its members
Inputs
Type | Name | Description |
---|---|---|
vector | Gaze Origin | Origin of the unified gaze ray. |
vector | Gaze Direction | Forward direction of the unified gaze ray. |
vector | Fixation Point | Location that the eyes converge. This is the 3d point where the tracked viewer is looking. |
real | Confidence Value | Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0. |
boolean | Is Left Eye Blink | Left eye blink data. True if the eye is close. False if the eye is open. |
boolean | Is Right Eye Blink | Right eye blink data. True if the eye is close. False if the eye is open. |
real | Left Pupil Diameter | Diameter of the left pupil. |
real | Right Pupil Diameter | Diameter of the right pupil |
Outputs
Type | Name | Description |
---|---|---|
struct | Eye Tracker Gaze Data |