Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'CameraTrackingFocusSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
softobject | Actor To Track | Focus distance will be tied to this actor's location. |
vector | Relative Offset | Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise. |
boolean | Draw Debug Tracking Focus Point | True to draw a debug representation of the tracked position. |
Outputs
Type | Name | Description |
---|---|---|
struct | Camera Tracking Focus Settings |