Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'AbcCompressionSettings' from its members
Inputs
Type | Name | Description |
---|---|---|
boolean | Merge Meshes | Whether or not the individual meshes should be merged for compression purposes |
boolean | Bake Matrix Animation | Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?) |
enum | Base Calculation Type | Determines how the final number of bases that are stored as morph targets are calculated |
real | Percentage Of Total Bases | Will generate given percentage of the given bases as morph targets |
integer | Max Number Of Bases | Will generate given fixed number of bases as morph targets |
real | Minimum Number Of Vertex Influence Percentage | Minimum percentage of influenced vertices required for a morph target to be valid |
Outputs
Type | Name | Description |
---|---|---|
struct | Abc Compression Settings |