Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that create a 'AITestSpawnInfo' from its members
Inputs
Type | Name | Description |
---|---|---|
class | Pawn Class | Determines AI to be spawned |
class | Controller Class | class to override default pawn's controller class. If None the default will be used |
struct | Team ID | |
object | Behavior Tree | if set will be applied to spawned AI |
object | Spawn Location | Where should AI be spawned |
integer | Number To Spawn | |
real | Spawn Delay | delay between consecutive spawn attempts |
real | Pre Spawn Delay | delay before attempting first spawn |
Outputs
Type | Name | Description |
---|---|---|
struct | AITest Spawn Info |