Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'SubmixEffectReverbSettings' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Submix Effect Reverb Settings |
Outputs
Type | Name | Description |
---|---|---|
boolean | Bypass Early Reflections | Bypasses early reflections |
real | Reflections Delay | Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection |
real | Gain HF | Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound |
real | Reflections Gain | Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections |
boolean | Bypass Late Reflections | Bypasses late reflections. |
real | Late Delay | Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections |
real | Decay Time | Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb |
real | Density | Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy |
real | Diffusion | Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy |
real | Air Absorption Gain HF | Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption |
real | Decay HFRatio | Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies. |
real | Late Gain | Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb |
real | Gain | Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control |
real | Wet Level | Overall wet level of the reverb effect |
real | Dry Level | Overall dry level of the reverb effect |
boolean | Bypass | Bypasses reverb |