Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'SubmixEffectMultibandCompressorSettings' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Submix Effect Multiband Compressor Settings |
Outputs
Type | Name | Description |
---|---|---|
enum | Type | Controls how each band will react to audio above its threshold |
enum | Peak Mode | Controls how quickly the bands will react to a signal above its threshold |
enum | Link Mode | Whether to compress all channels equally, and how to evaluate the overall level |
real | Look Ahead (Ms) | The amount of time to look ahead of the current audio. Allows for transients to be included in dynamics processing. |
boolean | Analog Mode | Toggles treating the attack and release envelopes as analog-style vs digital-style. Analog will respond a bit more naturally/slower. |
boolean | Four Pole | Turning off FourPole mode will use cheaper, shallower 2-pole crossovers |
boolean | Bypass | Whether or not to bypass effect |
enum | Key Source | |
object | External Audio Bus | If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator) |
object | External Submix | If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator) |
real | External Input Gain (D B) | Gain to apply to key signal if external input is supplied |
boolean | Key Audition | Audition the key modulation signal, bypassing enveloping and processing the input signal. |
struct | Bands | Each band is a full dynamics processor, affecting at a unique frequency range |