Unreal Engine Blueprint API Reference > Utilities > Struct
Adds a node that breaks a 'SoundConcurrencySettings' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Sound Concurrency Settings |
Outputs
Type | Name | Description |
---|---|---|
integer | Max Count | The max number of allowable concurrent active voices for voices playing in this concurrency group. |
boolean | Limit To Owner | Whether or not to limit the concurrency to per sound owner (i.e. the actor that plays the sound). If the sound doesn't have an owner, it falls back to global concurrency. |
boolean | Can Recover | Whether or not volume scaling can recover volume ducking behavior when concurrency group sounds stop (default scale mode only). |
enum | Resolution Rule | Which concurrency resolution policy to use if max voice count is reached. |
real | Retrigger Time | Amount of time to wait (in seconds) between different sounds which play with this concurrency. Sounds rejected from this will ignore virtualization settings. |
real | Duck Time | Time taken to apply duck using volume scalar. |
real | Recover Time | Time taken to recover volume scalar duck. |
real | Voice Steal Release Time | Time taken to fade out if voice is evicted or culled due to another voice in the group starting. |