BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'SoundClassProperties' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Sound Class Properties |
Outputs
Type | Name | Description |
---|---|---|
real | Volume | Volume multiplier. |
real | Pitch | Pitch multiplier. |
real | Low Pass Filter Frequency | Lowpass filter cutoff frequency |
real | Attenuation Distance Scale | Scales the distance measurement used by the audio engine when determining distance-based attenuation.E.g., a sound 1000 units away with an AttenuationDistanceScale of .5 will be attenuatedas if it is 500 units away from the listener.Allows adjusting attenuation settings dynamically. |
real | LFE Bleed | The amount of a sound to bleed to the LFE channel |
real | Voice Center Channel Volume | The amount to send to center channel (does not propagate to child classes) |
real | Radio Filter Volume | Volume of the radio filter effect. |
real | Radio Filter Volume Threshold | Volume at which the radio filter kicks in |
boolean | Output To Master EQ Submix | Whether to use 'Master EQ Submix' as set in the 'Audio' category of Project Settings as the default submix for referencing sounds. |
boolean | Always Play | Whether to inflate referencing sound's priority to always play. |
boolean | Is UISound | Whether or not this sound plays when the game is paused in the UI |
boolean | Is Music | Whether or not this is music (propagates to child classes only if parent is true) |
boolean | Center Channel Only | Whether or not this sound class forces sounds to the center channel |
boolean | Apply Ambient Volumes | Whether the Interior/Exterior volume and LPF modifiers should be applied |
boolean | Send To Master Reverb Submix | Whether or not sounds referencing this class send to the reverb submix |
real | Default 2DReverb Send Amount | Send amount to master reverb effect for referencing unattenuated (2D) sounds. |
struct | Modulation Settings | Default modulation settings for sounds directly referencing this class |
enum | Output Target | Which output target the sound should be played through |
enum | Loading Behavior Override | Specifies how and when compressed audio data is loaded for asset if stream caching is enabled. |
object | Default Submix | Default output submix of referencing sounds. If unset, falls back to the 'Master Submix' as set in the 'Audio' category of Project Settings.(Unavailable if legacy 'Output to Master EQ Submix' is set) |