BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'SkeletalMaterial' into its member fields
Inputs
Type | Name | Description |
---|---|---|
struct | Skeletal Material |
Outputs
Type | Name | Description |
---|---|---|
object | Material Interface | |
name | Material Slot Name | This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change |
struct | UVChannel Data | Data used for texture streaming relative to each UV channels. |